Thursday, 2 May 2024

Total War: Three Kingdoms - Tech Tree Shaders

As well as creating tools for the project's I have worked on I have also been involved with developing shaders too.
During the development of Total War: Three Kingdoms I was asked to create a number of shaders to support the flowing ink art direction seen throughout the game.
The ink flowing shaders I worked on were primarily for the UI and had to both have an initial flowing reveal effect and then a continuous looping ambient motion.
To achieve the reveal flow effect I settled on using a number of layered gradient mask textures as well as a flow map texture to give it extra motion. This gave a lot more control to the artists on the resulting ink shape and the flowing motion.
The looping ambient motion for the ink was mainly controlled by a flow map with a scrolling noise texture offseting the pixels to give and extra bit of support motion.

The flowers had their own unique shader which took a sequence of hand painted animation frames and then faded between each one over time to give it a softer more whimsical look to align it with the project's overall art direction.
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